jp-streetrobbery Street robbery system for RedM / VORP
Rob pedestrians at gunpoint in the open world. Server-authoritative outcomes, economy soft-capping, and a configurable police alert loop keep the system honest without a hard block.
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Aim a firearm at any nearby NPC to trigger a hold-up — no zone, no prompt, no menu
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Optional thief disguise item requirement before robberies are possible
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Server-rolled outcomes: comply, fight back, or nothing worth taking
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Cash and weighted item loot table with per-item quantity ranges
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Economy soft cap scales rewards down as a player earns more within a rolling time window — discourages farming without cutting players off
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Configurable robbery counter triggers a police alert loop after X successful hold-ups, then resets and repeats
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Alert fans out to online officers by VORP job name with a map blip
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Discord webhook embed on each alert — shows town name and officer count
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NPC lawmen spawn automatically when the alert fires and no officers are on duty
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All outcome rolls, rewards, cooldowns, and alert logic are server-authoritative
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Fully configurable: disguise requirement, reaction chances, reward ranges, pacing, cop spawning, Discord, and more
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