JP Mining
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Skill-bar minigame via syn_minigame — every swing is an active hit-window challenge, not a passive wait timer
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6 pre-built production zones — Annesburg Coal, Iron & Clay, Salt Mine, Devil's Pit (gems), and Copper Mine
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Node exhaustion system — spots tap out after 2–3 swings; players must move to find fresh ore, keeping mining dynamic instead of stationary spam
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Two tool tiers included — Basic Pickaxe and Improved Pickaxe with independent
difficulty, skillGap, qtyMult, and draindura values; add unlimited tiers in config with no code changes
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Persistent durability metadata — durability survives server restarts, tracked per item in vorp_inventory
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Per-item independent loot rolls — each item in a zone has its own
chance (0–100) and amount { min, max } so a single swing can yield multiple ore types
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Job restrictions — lock zones and tool tiers to specific job names or leave open for all players
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Zone open hours — set game-clock open/close windows per zone for scheduled shift roleplay
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Discord webhook logging — optional embed per successful ore drop showing player, zone, and loot