- Skill-bar minigame via syn_minigame — every swing is an active hit-window challenge, not a passive wait timer
- 6 pre-built production zones — Annesburg Coal, Iron & Clay, Salt Mine, Devil's Pit (gems), and Copper Mine
- Node exhaustion system — spots tap out after 2–3 swings; players must move to find fresh ore, keeping mining dynamic instead of stationary spam
- Two tool tiers included — Basic Pickaxe and Improved Pickaxe with independent
difficulty,skillGap,qtyMult, anddrainduravalues; add unlimited tiers in config with no code changes - Persistent durability metadata — durability survives server restarts, tracked per item in vorp_inventory
- Per-item independent loot rolls — each item in a zone has its own
chance(0–100) andamount { min, max }so a single swing can yield multiple ore types - Job restrictions — lock zones and tool tiers to specific job names or leave open for all players
- Zone open hours — set game-clock open/close windows per zone for scheduled shift roleplay
- Discord webhook logging — optional embed per successful ore drop showing player, zone, and loot
★ Bundle & save: get JP-Mining together with JP-Fishing, JP-GoldPanning and JP-Archaeology in the JP Old West Activities Bundle — $150 of scripts for $99 (save 34%).
You may also like: JP-Fishing · JP-GoldPanning · JP-Archaeology
Release thread, changelog & feedback: cfx.re forum
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