JP-Mining | Immersive Mining System

JP-Mining | Immersive Mining System JP-Mining | Immersive Mining System JP-Mining | Immersive Mining System JP-Mining | Immersive Mining System JP-Mining | Immersive Mining System
  • JP-Mining | Immersive Mining System
  • JP-Mining | Immersive Mining System
  • JP-Mining | Immersive Mining System
  • JP-Mining | Immersive Mining System
  • JP-Mining | Immersive Mining System
  • JP-Mining | Immersive Mining System

$40.00

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  • Skill-bar minigame via syn_minigame — every swing is an active hit-window challenge, not a passive wait timer
  • 6 pre-built production zones — Annesburg Coal, Iron & Clay, Salt Mine, Devil's Pit (gems), and Copper Mine
  • Node exhaustion system — spots tap out after 2–3 swings; players must move to find fresh ore, keeping mining dynamic instead of stationary spam
  • Two tool tiers included — Basic Pickaxe and Improved Pickaxe with independent difficulty, skillGap, qtyMult, and draindura values; add unlimited tiers in config with no code changes
  • Persistent durability metadata — durability survives server restarts, tracked per item in vorp_inventory
  • Per-item independent loot rolls — each item in a zone has its own chance (0–100) and amount { min, max } so a single swing can yield multiple ore types
  • Job restrictions — lock zones and tool tiers to specific job names or leave open for all players
  • Zone open hours — set game-clock open/close windows per zone for scheduled shift roleplay
  • Discord webhook logging — optional embed per successful ore drop showing player, zone, and loot

★ Bundle & save: get JP-Mining together with JP-Fishing, JP-GoldPanning and JP-Archaeology in the JP Old West Activities Bundle — $150 of scripts for $99 (save 34%).

You may also like: JP-Fishing · JP-GoldPanning · JP-Archaeology

Release thread, changelog & feedback: cfx.re forum

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